Information diffusion in museums: digital technology, interaction and dialogue

Authors

Keywords:

Human-Computer Interaction, Cybernetics, Conversation, Learning, Museums

Abstract

This article approaches the diffusion of information for learning processes in museums, supported by interactive digital technology artifacts, Analytical categories of interaction typologies stem from bibliographic research and field survey. Relevant theoretical references were initially selected, in order to understand several categories of the concept of interaction as described by various authors. Then, we propose a categorization of interaction typologies that consider the interrelated input and output modalities, namely: linear, multiple and open. Nine resulting categories are associated with case studies selected and analyzed according to their opening, to elaborate and disseminate the information and the learning process through the user-machine interaction.

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Author Biographies

Diego Ricca, University of São Paulo

He is an Architect, Interaction Designer and Master in Architecture and Urbanism. He is a researcher at the Graduate Program in Design at the Faculty of Architecture and Urbanism at the University of Sao Paulo, Brazil, and a member of LabVisual at the same university. He studies the design of museums, educational spaces, exhibitions and interactive environments, zoos, aquariums, among others, focused on interactivity, entertainment, and education.

Clice Mazzilli, University of São Paulo

She is an Architect and Doctor in Architecture and Urbanism, and an Associate Professor at the Design Department of the Faculty of Architecture and Urbanism at the University of Sao Paulo. She coordinates the Graduate Program in Design and the Graphic Programming Laboratory, both of the same university. She studies creative processes, graphic visual language, environmental visual language, experimental processes, playful spaces, and editorial design.

Published

2019-12-13