Collaborative design of interactive environments' behaviors

Authors

  • Gabriela Carneiro
  • Gil Barros
  • Carlos Zibel

Abstract

This article addresses some characteristics of the design process from interactive environments. Specifically, it analyzes a collaborative workshop whose results supplied inputs for the creation of an interactive environment projected for a digital producer central office. The innovative character of the space created the need for a differentiated process in which the clients and the company employees were key elements to provide information for the project. A card set named i|o cards was applied to ease the communication during the workshop. The cards represent the structural and conceptual elements we regard as essential for the design of this kind of space. The article presents the theoretical blueprints of the project, used methodology; it describes the workshop and analyzes the achieved results.

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Author Biographies

Gabriela Carneiro

She is Architect and Master in Theory and History of Architecture and Urbanism. She develops projects and gives courses and workshops that explore the digital technology appropriation on the design of objects and environments. Researcher at FAU-USP, where she deals with the design process of interactive buildings and spaces.

Gil Barros

He is Architect and Master in Electrical Engineering . Have experience in the areas of Interface Design, Information Architecture and Usability. Researcher at FAU-USP, where he proposes a sketching technique for interaction design.

Carlos Zibel

He is Architect, Designer, Artist and Doctor in Urban Environmental Structures. Associate Professor at FAU-USP at the Architecture, Urban Planning and Design courses. Senior researcher and vice scientific coordinator of the Center of Research in Architecture and Urbanism Technology (NUTAU) at Universidade de São Paulo (USP).

Published

2011-12-10