Punk rock, games and digital design: proactive and collaborative attitudes for the twenty-first century architecture

Authors

Keywords:

Cybersemiotics, Digital Games, Do It Yourself, Digital Design Processes, Actor-Network Theory

Abstract

This paper presents a specific aspect of the PhD research called Cybersemiotics and Design Processes: Methodology in Review, accomplished at the end of 2014 at the Graduate Studies Program of the Institute of Architecture and Urbanism (IAU), University of Sao Paulo (USP). The PhD research was funded by FAPESP, and is also linked to the Nomads.usp research group of the University of Sao Paulo (USP). The paper discusses aspects of digital design processes within an approach on social collaboration with digital mediation, from concepts based on Actor Network Theory, developed by the French philosopher Bruno Latour. The paper aims to examine collaborative procedures and hybrid methods of design involving multiple actors or players, searching to redefine the possibilities of conception in Architecture with a bottom-up approach, considering the concept of Do It Yourself (DIY) and digital games applied to digital design processes.

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Author Biographies

Gilfranco Alves, Federal University of Mato Grosso do Sul

He is architect and urbanist. Doctor in Architecture and Urbanism. Professor at Universidade Federal de Mato Grosso do Sul (UFMS). He is also a researcher at Nomads.usp – Núcleo de Estudos sobre Habitares Interativos and Co-coordinator of algo+ritmo - Research Group in Digital Design.

Anja Pratschke, University of São Paulo

She  is architect. Doctor in Computer Sciences and Ph.D. in Second-Order Cybernetics and Architecture. Professor at Instituto de Arquitetura e Urbanismo (IAU), at Universidade de São Paulo (USP), in São Carlos. She is Co-coordinator of Nomads.usp - Center of Interactive Living Studies.

Published

2014-12-10